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Cream of the Crop 21
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Cream of the Crop 21 (Terry Blount) (October 1996).iso
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MAGITEXT.DAT
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Text File
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1996-07-05
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15KB
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397 lines
@#ENTERMENU
ERL
`3(`#^MC01`3)nter the Game
`3(`#^MC02`3)ank Players
`3(`#^MC03`3)eave this Magical Realm
@#MAIN
EOITBHRNVFXWASMPGCDKL
`c `%Central Square
`#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
`9 This is the center of the great town of Shamile. Any place you would
`9 want to go from this town is accessible to you. People seem to be in
`9 a hurry to get from place to place in this lazy town.
`9
`3 (`#^MC01`3)nter a Realm (`#^MC12`3)eapon Emporium
`3 (`#^MC02`3)ther Realms (`#^MC13`3)rmorers Hall
`3 (`#^MC03`3)nn (`#^MC14`3)hield Hut
`3 (`#^MC04`3)avern (`#^MC15`3)asters House
`3 (`#^MC05`3)ank (`#^MC16`3)layer Attack
`3 (`#^MC06`3)ealers Temple (`#^MC17`3)uild Menu
`3 (`#^MC07`3)ank Players (`#^MC18`3)heck your Mail
`3 (`#^MC08`3)oteworthy News (`#^MC19`3)ictate Mail
`3 (`#^MC09`3)iew your Stats (`#^MC20`3)omment to the Press
`3 (`#^MC10`3)ind Players (`4^MC21`3)eave the Realm
`3 (`4^MC11`3)pert Mode
@#REALM_CHOICE
FVMCGL
`c `%Enter a Realm:
`#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
`9 Leaving the gates of Shamile behind you, you trek into the wilderness
`9 and stand at a crossroads leading into the dangerous lands. The choice
`9 is yours `4^CA`9, but be warned:
`9 If you are in a realm that is too dangerous for you, you will be killed.
`9
`2 (`0^MC01`2)`2orest of Wolves.
`6 (`$^MC02`6)`6alley of Fear.
`7 (`%^MC03`7)`7ountains of Lore.`4`b*`3
`8 (`7^MC04`8)`8aves of the Damned.`4`b*`3
`% (`%^MC05`%)raveyard of Lost Souls.`4`b*`3
`3 (`#^MC06`3)eave the crossroads to dangerous lands.
@#HEALERS
HPL
`c `%Healers Temple:
`#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
`9 You drag yourself into the small temple of the Healers of Shamile. They
`9 turn, and seeing your situation, rush to your aid.
`9 `%"`n, what has happened?"`9, an older healer asks.
`9 You relate your story, and they inform you what they can do for you.
`9
`3 (`#^MC01`3)eal all your wounds.
`3 (`#^MC02`3)artially heal you.
`3 (`#^MC03`3)eave the Temple.
@#TALLOWINN
GTL
`c `%Tall Tallow Inn:
`#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
`9 You enter the smallish Inn, a quiet place away from the busy crowd. The
`9 lobby is quite well decorated with plush carpets and fine furniture.
`% "Good afternoon `n, is there something I can do for you?",
`9 a smiling innkeeper asks in your general direction.
`9
`3 (`#^MC01`3)et a room.
`3 (`#^MC02`3)alk to Innkeeper.
`3 (`#^MC03`3)eave the Inn.
@#BANK
DWTL
`c `%Bank of Shamile:
`#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
`9 You enter a spacious room, a large table is in the middle, and a large
`9 counter is at the opposite end. Behind the counter is a small man with
`9 large glasses, and a large man with a small brain. As you approach, the
`9 small man asks `%"Is there something I can help you with?"`9.
`9
`3 (`#^MC01`3)eposit some gold.
`3 (`#^MC02`3)ithdraw some gold.
`3 (`#^MC03`3)ransfer some gold.
`3 (`#^MC04`3)eave the Bank.
@#FOREST
SHL
`c `%Forest of Wolves:
`#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
`9 You tread lightly and quickly through the woods, almost stalking your
`9 prey. You see small rabbits and squirrels, but they refuse to go toe-to
`9 toe with you, so you know you need to look for larger prey. What do you
`9 wish to do?
`9
`3 (`#^MC01`3)earch for larger prey.
`3 (`#^MC02`3)ealers temple.
`3 (`#^MC03`3)eave this scary place.
@#VALLEY
SHL
`c `%Valley of Fear:
`#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
`9 It feels as if the world is going to come down on you from both sides as
`9 you walk through the valley, named for its ruthless inhabitants and the
`9 fact that an ambush could be set anywhere. Large boulders are everywhere
`9 and rumors have it that an entire horde of orcs can hide behind them. You
`9 fight back your fear and tread onward. What do you wish to do?
`9
`3 (`#^MC01`3)earch for larger prey.
`3 (`#^MC02`3)ealers temple.
`3 (`#^MC03`3)eave this scary place.
@#ALFONSES
BSEL
`c `%Alfonse's Weapon Emporium:
`#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
`9 This is a rather large shop whose walls are covered from floor to ceiling
`9 with various weapons, ranging from small twigs up to large bardiches.
`9 There are larger weapons that take up the floor space about the shop, like
`9 a very large cannon, that has a small stack of balls next to it. A strong
`9 looking man with no hair peers at you with one eye, scowls, and asks :
`% "Is there something you want?"
`9
`3 (`#^MC01`3)uy a weapon.
`3 (`#^MC02`3)ell a weapon.
`3 (`#^MC03`3)xamine his weapons.
`3 (`#^MC04`3)eave the shoppe.
@#TONIOS
BSEL
`c `%Tonio's Armor Hall:
`#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
`9 This is more than a mere shop, this seems to be a never-ending room with
`9 more statues than possible to count displaying every type and style of
`9 armor conceivable. A youthful looking man comes over and asks :
`% "So, you're interested in armor. I have the largest collection, I can
`% get, or make ANYTHING. Perhaps something in Bronze?"
`9
`3 (`#^MC01`3)uy armor.
`3 (`#^MC02`3)ell armor.
`3 (`#^MC03`3)xamine his armors.
`3 (`#^MC04`3)eave the shoppe.
@#BARTRICHS
BSEL
`c `%Bartrich's Shield Hut:
`#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
`9 A tough-looking, scruffy, one-eyed man watches you closely as you enter
`9 his shop. `%"What ya lookin' at kid? If yous be lookin' for a fine shield
`% I can help. You be lookin' to go to the healers, I can put ya there if ya
`% know what I mean."
`9
`3 (`#^MC01`3)uy shield.
`3 (`#^MC02`3)ell shield.
`3 (`#^MC03`3)xamine his shields.
`3 (`#^MC04`3)eave the shoppe.
@#MASTERS
CPL
`c `%The House of the Masters
`#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
`9 This is a small little room off on the outskirts of town where the ancient
`9 masters of the arts all live and teach. They get their rewards by their
`9 pupils accomplishments. You can sense the experience and the presence
`9 these individuals posess.
`9
`3 (`#^MC01`3)onverse with your master.
`3 (`#^MC02`3)rove your worthiness.
`3 (`#^MC03`3)eave the House.
@#CONVERSE
WAHCL
`c `%Converse with ^DA:
`#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
`9 You go up to ^DA and kneel at ^DD feet.
`4 ^DA `9acknowledges you and asks :
`% "What is it I can do you you, my ^CC?
`3
`3 (`#^MC01`3)ho else is studying under you?
`3 (`#^MC02`3)m I too shameful?
`3 (`#^MC03`3)ow far am I from my next level of achievement?
`3 (`#^MC04`3)hange area of study.`4`b*
`3 (`#^MC05`3)eave `m alone for now.
@#PFIGHT
ADL
`c `%Finding a player to attack:
`#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
`9 You begin your hunt around town, and find out who has left themselves
`9 open and vulnerable.
`3
`3 (`#^MC01`3)ttack a Player.
`3 (`#^MC02`3)isplay Players hanging around town.
`3 (`#^MC03`3)eave the poor souls alone.
@#INNKEEPER
RIBL
`3 Louis turns to you and says :
`% "So, what is it you would like to conve